//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "creature_static_00.c"
#include "creature_static_01.c"
#include "creature_static_02.c"
#include "creature_static_03.c"
#include "pen_touch_00.c"
#include "pen_touch_01.c"
#include "pen_touch_02.c"
#include "life_drop.c"
#include "gauge_game_time.c"

// Background files : 
#include "bg_lower_screen.c"
#include "bg_upper_screen.c"
#include "bg_loose_drop.c"
#include "bg_win_drop.c"
#include "bg_loose_pen.c"
#include "bg_win_pen.c"

// Palette files : 
#include "creature.pal.c"
#include "pen.pal.c"
#include "interface.pal.c"
#include "bg_lower_screen.pal.c"
#include "bg_upper_screen.pal.c"
#include "bg_loose_drop.pal.c"
#include "bg_win_drop.pal.c"
#include "bg_loose_pen.pal.c"
#include "bg_win_pen.pal.c"

// Background Pointers :
PAGfx_struct bg_lower_screen = {(void*)bg_lower_screen_Map, 768, (void*)bg_lower_screen_Tiles, 64, (void*)bg_lower_screen_Pal, (int*)bg_lower_screen_Info };
PAGfx_struct bg_upper_screen = {(void*)bg_upper_screen_Map, 768, (void*)bg_upper_screen_Tiles, 64, (void*)bg_upper_screen_Pal, (int*)bg_upper_screen_Info };
PAGfx_struct bg_loose_drop = {(void*)bg_loose_drop_Map, 768, (void*)bg_loose_drop_Tiles, 1664, (void*)bg_loose_drop_Pal, (int*)bg_loose_drop_Info };
PAGfx_struct bg_win_drop = {(void*)bg_win_drop_Map, 768, (void*)bg_win_drop_Tiles, 1664, (void*)bg_win_drop_Pal, (int*)bg_win_drop_Info };
PAGfx_struct bg_loose_pen = {(void*)bg_loose_pen_Map, 768, (void*)bg_loose_pen_Tiles, 1664, (void*)bg_loose_pen_Pal, (int*)bg_loose_pen_Info };
PAGfx_struct bg_win_pen = {(void*)bg_win_pen_Map, 768, (void*)bg_win_pen_Tiles, 1344, (void*)bg_win_pen_Pal, (int*)bg_win_pen_Info };


#ifdef __cplusplus
}
#endif

